If You Know, You Know
Animated music-video as Baron Banhammer, built around rhythm, character, timing, and a visual style that moves with the track.
Max Weinberg
Animation / Design / Music Videos / Games
I'm a designer and animator who makes music-video visuals, games, editorial layouts, and brand marketing with a bias toward awesome things.
Animation / Direction / Design
Animated music-video as Baron Banhammer, built around rhythm, character, timing, and a visual style that moves with the track.
Another Baron Banhammer music-video project with a faster, sharper energy: bold motion, playful timing, and polished direction.
Playable Project
A browser game project with fast decisions, readable motion, and a lot of tiny systems pushing against each other. It is playable now, which is always the most satisfying kind of prototype. Play it on desktop, or mobile! Expect bugs, and imbalance. If you can make it to the solar system mode, good on you!
Play The GameI've worn a lot of creative hats: marketing manager, senior graphic designer, animator, game designer, production artist, and the person who keeps the moving parts moving smoothly.
Work History
Managed Bay Area real estate marketing with the practical mix of design, coordination, deadlines, vendors, and brand consistency that the work demands.
Designed luxury real estate collateral and editorial layouts, including GATEWAY Magazine and Haute Living Magazine work.
Kept operations, communication, schedules, and daily systems moving for a small business where being organized mattered every hour.
Animated, designed, and helped build educational and indie game projects including Neuroplay Adventures, Run With Bunnies, and Syz E.G.
Selected Work
Mobile game projects where I handled art direction, animation, character design, level design, project management, and development support.
Editorial design and production work for Golden Gate Sotheby's International Realty's luxury magazine.
Educational game and app work focused on explaining the human brain through playful interactive design.
Sketches, drawings, photography, and illustration work that show the hand-made side of my visual language.
Game Worlds
The game work is older, but it still matters. It shaped how I think about timing, feedback, characters, UI, and visual systems that have to work while they move.
What I Bring
My work sits somewhere between animation, design, production, and problem-solving. I like projects with a pulse, a point of view, and enough structure to actually get finished.
I like animation that has rhythm, personality, and a reason to be moving.
I care about the look, but also the specs, deadlines, revisions, and production details.
Music videos, games, magazines, marketing, illustration: different formats, same eye for momentum.
Profile
My path has bounced between real estate marketing, editorial design, coffee operations, learning games, indie games, and animated music videos. I like that mix. It made me flexible, practical, and allergic to work that only looks good in theory.
Contact
I'm available for animation, design, marketing production, music-video visuals, game and app art, and projects that need someone who can move between ideas and execution. Email me to discuss your dreams: maxwberg@gmail.com
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